> Solution to the problem: this MemHandleUnlocks debugfldH TWICE!!! Best
> regards, Paul
>
>
############################################################################
#
> if(debugfldH){
>  FldSetTextHandle(debugfldP, NULL);  #1
>  MemHandleUnlock(debugfldH);         #2
>  }
>
############################################################################
#
>
yes. I meant to write MemHandleFree (which may or may not be required).


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