Basically, after 250k Gremlins or so, the app runs out of memory.
Unfortunately, quitting the app doesn't prompt any 'Possible Memory Leak'
suggestions, but if I look in the hd 0 dump, I see a ton of unmovable
allocated memory (if I understand what 'mf' indicates), each on the order of
10 - 30 bytes. I was looking for a way to try to trace down where these
might be coming from and this seemed like an idea at first. The problem of
course, is that I can't get these to happen with any "casual" usage of the
application, so I'm a little stuck.

BTW, is there a document that describes all the functions/output of
PalmDebugger anyway?

Some commands that David Fedor listed at PalmSource aren't actually valid
for instance, and while 'help' is useful, it doesn't tell me anything about
what command does what.


<[EMAIL PROTECTED]> wrote in message news:36148@palm-dev-forum...
>
>
>
> > How do I get hd 0 to report symbols for my app? I've compiled the app
with
> > debug symbols on, but when I do an hd 0 there's basically just a stream
of
> > alloced chunks aside from a few that happen to be identified as handles
to
> > various DBs and forms, etc.
>
> You can't.  The two (displaying chunks and displaying function names) have
> nothing to do with each other.  You're question is like asking "How can I
get
> dir 0 to report symbols for my app?"
>
> What problem are you trying to solve?
>
> -- Keith Rollin
> -- Palm OS Emulator engineer
>
>
>
>



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