How much memory should I allocate to a string when converting from a UInt32
or UInt16 using StrIToA? Should I just hardcode in a certain number of
bytes or is there a programmatic way of determining how many bytes I should
allocate?
example:
static void SomeFunction (Uint32 int; char* str)
{
str = MemPtrNew(???);
StrIToA (str, int);
.
.
.
}
Thanks,
Dave
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