> If you need some exemples, look at the interresting sources of Aaron Ardiri.
> ( http://www.ardiri.com, but who doesn't know ? :)
keep in mind.. if you do this type of code, then CHECK the CPU before
you do so.. this optimized code can be emulated on an ARM machine,
however - it worked best on a m68k :)
also, the sample code writes directly to the screen. dont just copy
that code, be sure to use the API calls if you are unsure about the
circumstances you'll be dealing with when copying to the screen
buffer..
the Cube3D demo for example, did not work on the ARM prototype
machine at PalmSource at first - the endian of the data is different,
so garbage was displayed on the screen. check your CPU and device
before you make any assumptions.
:)
// az
[EMAIL PROTECTED]
http://www.ardiri.com/ <--- free games!
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