> >   not to be picky, but - why would one want to copy from VRAM to VRAM?
> >
> >   if you have the adequate knowledge of the hardware, you'd just
> >   manually set the display address on the controller to point to
> >   the two VRAM chunks consecutively. :)
> 
> This was just an example emphasizing the slowness of direct VRAM.  If a person was 
>constructing his frame in VRAM, he might want to
> copy it to the new buffer (so as not to deal with 2 frame lag region deltas) using 
>WinScreenLock(copyScreen), or he might just be
> doing something bidirectional to the one VRAM buffer like an in-place 2d scroll.  
>(Which I actually do to speed up text scrolling,
> etc.)

  come to think of it.. WinScreenLock( .. copy .. ); does this :P
  that would explain its *slooooowness* :P
 
> >   so, basically.. if you create your own offscreen window, and blit
> >   the data directly to VRAM - thats the most optimal solution without
> >   tweaking anything - which is what everyone does right now.
> 
> Well, if that's so, then I guess i didn't need to point it out.  :)  And I certainly 
>never felt that seasoned game programmers
> weren't aware of this, so I really hope i didn't offend anyone on that count.

  :) its always nice to know anyhow :P now, we have the info on reference,
  maybe you can zap over the testing code you wrote for it - it'll
  definately be a good reference point for later. email it directly to
  me if you want to :)
 
> >   also, in regards to VRAM, only color devices have it right now :)
> >   so performance tests on other Palms may prove pointless :) they
> >   will yield RAM -> RAM copy rates, which are a lot higher.
> 
> I'm VERY glad you pointed that out!  It's excellent news, and it means I only have 
>to deal with all these nasty issues on 2 Palm
> devices:  IIIc and Prism!  Finally we can get Atari ST speed out of this thing!  :)

  heh - not to mention anything *new* that comes out :P
 
> >   however, the real question is if Palm wants to venture down
> >   that line?? do they really care about "pushing the limit"?
> >   is the device supposed to be a gaming platform? those are
> >   the questions you need to get answers to.
> 
> There's no doubt that Palm's strength is in business and basic "I just want a good 
>PDA" users.  But ultimately, home users will
> battle it out over (perceived) entertainment value.  Currently, Palm hardware really 
>is only competing on the lower end of the
> hardware market, (i.e., light weight, small, simple, portable) and I hope that 
>through 3rd party licenses someone will try to take
> on the high end using the PalmOS.  (I love the PalmOS, but when the hardware of an 
>iPaq (including their Microsoft Tax) can sell for
> only $499 and a Prism costs $449, there's a big price inequity there.)

  maybe Palm is not the one to approach then? Handspring have been trying
  to push their platform as a gaming platform (gameface etc) - maybe they
  are working on or, are interested in working on something we discussed.

  however, handspring is a smaller portion of the PalmOS market :)
 
> You probably remember, Aaron - back in the days when PCs had CGA/EGA screens and no 
>sound, PC users would see full screen animation
> and sound on Archimedes, Ataris and Amigas and just scoff "that's a game machine!  
>REAL computers can't do graphics!"  Now, they
> judge their PCs by how good they are at games. :)  Apple used to FORBID public 
>development of games for the Mac (image or
> insecurity?) - now they use it as a sign of their market strength.  (Funny given how 
>the Apple I was marketed as a game machine :)

  oh yeah :) i even programmed good old CGA/EGA stuff.. :P i still recall
  the mode 13h (tweaked mode-x) routines i wrote waaaaay back :)) when i 
  saw the Palm come, i new it would be a great gaming machine - however,
  just expect a lot of games that existed on the 286' machines :P
 
> I know games are a side market for Palm - but I'm willing to try to lay the 
>foundation now.
> Who knows, Aaron - next years Palms may be powerful enough for you to write a 
>GameBoy Advanced Emulator!  OH I would so love it if
> you could have that out on the street before the first GameBoy Advanced sold in the 
>US.

  shh.. gameboy advance uses an ARM chip... if next Palm was ARM (4.0) - 
  we would already be working on it. Michael and i discussed this a while
  back, and its always nice to think ahead.. 

  <joking>
  maybe nintendo signed an agreement with Palm, to delay the ARM release
  until the gameboy advance was on the market for a year *grin* :) heh
  </joking>

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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