I guess one reason there's not an animation example, per se, is that there's nothing
really about the Palm that makes animation any
different that on any other platform.
It might be useful to whip up an animation sample code, but there's one big issue to
address:
What format do you want the animation in?
You could easily do an animation in a proprietary format, but you wouldn't learn much
more than you would from any of the game
demos, namely, how to draw a transparent sprite, and how to move things based on
elapsed time from an event loop.
You could also try to support an industry format, but now that's really intensive, and
probably isn't what you want to learn.
(Flash, MPEG-4, and HDTV are less conducive to a simple example program and require
many pages of Palm code.)
But the bottom line is - you speak of an API, but there's not much to animation, so
just program it yourself. Unless you're looking
for a specific format or compatibility with animation tools.
But if you have an API in mind you think would be easier for you than direct
programming, describe it and I'm sure there's many
people on this list that would enjoy implementing it for you.
But really, I think the main issue is still the source format of the animation and how
you want to create it.
Enjoy!
- Jeff
Jaron Goh Chong Jhee wrote:
> >Hi
> >i want to write some simple animation for Palm application,
> >i would to ask where can i find some examples and resources???
> >any API for this??
> >
> >Thanks
> >Percy
>
> I would be very glad if you can kindly tell me if you have found any
> solution to the above question.
>
> I am interested in knowing how do you go about doing it.
>
> Rgds,
> Jaron Goh Chong Jhee
>
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