Everything okay, the next step for my application is to save
the bitmap in a record.
It works okay with:
 DmWrite(p,0,BmpGetBits(gBitmapPtr),recordSize);
for OS 3.5; or:
 DmWrite(p,0,winCroquiHandle->displayAddrV20,recordSize);
for older OSs.
but I would the second worked with the pointer gBitmapPtr
and not with the offscreen structure.
My question, does exist any hack/internal access for getting
the bitsdata from a bitmap structure(in place of
BmpGetBits(gBitmapPtr))?

Thanks Again.
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