Not to open up the whole "best way to copy protect your work" thread.

I've been working the past 6 months on a game, mainly for fun and my
own personal enjoyment.  Now that it is coming to completion I would
like to release it.

But I have to decide to GPL it or release it as shareware.

Soooooo, I wanted to tap the community for a rough average of how many
people actually pay for shareware.  I wouldn't mind making a couple of
bucks for my hard work, but I want to weigh it against building a copy
protection scheme and billing infrastructure.

What have other developers found?  After you worked for months and
released a shareware product, was it worth the effort?

okay back to work...

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