Thanks for the tips guys - this should help me find out more about hardware in the
future.
- Jeff
Aaron Ardiri wrote:
>
> thats easy to check.. look in the SDK header files, double check that
> the trap #'s arte identical :P i think, someone would have ensured
> that the trap #'s started and finished withing a specific range for
> compatibility.
>
Tom Zerucha wrote:
The OS might or might not depending on the hardware which I think
differs, so at that level it might not work, i.e. copying the library
or accessing the hardware directly.
[Pose is the best for finding out hardware questions - I found the
vibrator and light on the m500 series in the source]
However if you do a WinGetBits, writing a binary pattern to that
buffer should do the same thing on both devices, but writing it to a
different bitmap and do a draw call should work better.
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