I'm trying to draw a bitmap using the following bit of code:
// figure out which bitmap to draw
if (theSumm.read_status == 'U')
{
status = (BitmapPtr)DmGetResource(bitmapRsc,
UnreadIconBitmap);
}
else if (theSumm.read_status == 'C')
{
status = (BitmapPtr)DmGetResource(bitmapRsc,
ReturnRecpIconBitmap);
}
if (status)
{
WinDrawBitmap(status, 0, bounds->topLeft.y);
}
When I break at the WinDrawBitmap line and look at the status variable, things
arn't looking very good. The bitmap should be 10x10, but the width is 5 and the
height is -29128, so it's fair to assume I'm not getting a pointer to a valid
bitmap.
I haven't been able to find any examples of what I'm trying to do, anyone see my
mistake?
Steve Cochran
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