I'm a bit confused as to when I would want to use a offscreen window (created via WinCreateOffscreenWindow). When creating games on desktop systems, it makes perfect sense to buffer the graphic in system memory (as opposed to paging it directly from disk). On the palm, it doesn't seem like this is the case. Since everything is stored in relatively quick memory, there is no reason to make an additional copy of the bitmap (in a offscreen window) unless I plan to actually modify it. Instead I should simply copy the bitmap directly from storage memory. So.. I guess the real question is this: is there a speed penalty to be had when directly copying a bitmap from storage memory to the screen (via functions like WinDrawBitmap) rather than drawing from an offscreen window? Nick __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
