Hi all-
I'm trying to render a high color bitmap (using 64 spot colors) on a
IIIC (256 color device).
I've created a custom color table using WinPalette, but the problem
seems to be when I paste my bitmap into constructor, it takes on the
colors offered in constructor, which aren't even the same as the system
palette on the Palm. Anyhow, when I draw the bitmap to the screen, it
looks the same as it does in constructor. How can I get my bitmap into
the .prc and preserve the original rgb colors of the bitmap?
Before you start lambasting me about how the palm IIIC only supports 256
colors, re-read the information above. I AM ONLY USING 64 total colors,
they just happen not the be the ones offered by either the palm system
palette or the constructor palette.
Thanks for any constructive feedback.
Ted
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