> I must have the memory address of this genereted code in the Palm
> to jump on it to draw the sprite but I can't find it.
>
> Now, I have a generated binary file that I'd like to use in my Palm.
>
> Pilrc recognize the DATA type :
>
> DATA "junk" ID BitmapCode_ID "bitmap.cod"
>
> The combination of this two functions seems to give me the memory pointer I
> need.
>
> MemHandle DmGet1Resource (DmResType type, DmResID resID)
> and
> MemPtr MemHandleLock (MemHandle h)
>
> But, there is no type for 'DATA' to pass in the DmResType parameter.
> There is no functions in the Palm API to manipulatre "DATA" ressources.
DmGet1Resource('junk', BitmapCode_ID);
DATA is the name of the PilRC tag, "junk" is the data type.. and,
i would suggest you choose a better name :P - you can change it you
know :P
// az
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http://www.ardiri.com/ <--- free games!
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