> I think you would be better off managing the resource file so you can have 
> seperate builds.  Very few software developers like to have their binaries 
> from a make altered by "branding" software.  Also, there are times when you 
> localize, dialogs need to be re-laid our due to size of text and there are 
> also social and political issues where you don't want the same functionality 
> per localization.

  thats what Makefiles are for *grin*

---
# compile requirements
all:
        LANG=en PROTECTION=ON  make dkjr
        LANG=en PROTECTION=OFF make dkjr_unprotected
        LANG=de PROTECTION=OFF make dkjr_unprotected
        LANG=it PROTECTION=OFF make dkjr_unprotected
        LANG=sv PROTECTION=OFF make dkjr_unprotected
---

  *grin* - also, if you put all your "internationalized" resources into
  a resource file (.rcp), you can parse the resource files using the
  following syntax:

    dkjr_$(LANG).rcp

  :) thats the trick i have been using for a *long* time :) each .rcp 
  file has its own unique layout/setup for each language - which, normally
  only needs to be done once.

  btw: i have never released the localized versions :) i did it for fun.

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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