> I suspect, that these overlocks appear with respect to the code
> resources. I'm absolutely sure that these alerts aren't due to any
> MemHandleLock/MemHandleUnlock mismatches in my application.
> 
> Curiously enough, if I replace the definition of reg2 by
> 
> u8 reg2;
> 
> the Chunk-overlocked alerts do not appear anymore.
> 
> Anyone, who can explain me what happens here? Are D4,D5 used by the
> startup code, particularly with respect to extra code resources?

  take a look at the sources - you'll find out eventually.. 
  have you thought about pusting these registers to the stack
  in InitApplication() and then popping them off the stack in
  QuitApplication() :)

  that means, during the app, they can get modified and when
  you leave, they'll be restored so the resources can be 
  unlocked..

> I essentially need to map reg2 to 68k registers, so any idea better than
> "just don't use D4 and D5" would be very helpful.

  you can use a3 and a4 :) heh

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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