> When my app starts directly from the stylus tap on the icon i want to
show
> a form that displays a bitmap and some text.  Then i want the user to
tap
> the screen and be able to move on into the program.
>
> Is allowing the user to be in control of the movement of the program a
good
> idea or should i have a timer of some sort that would time out five
seconds
> and then move on into the program?
>
> How would i implement this into my app, i currently just have it so
you
> manually have to go to the menu and select the next form to continue
the
> program.
>
> I thought this would be a good idea when i noticed this feature being
used
> by the Palm OS during the calibration for the digitizer when the palm
is
> reset.  It displays a form and then asks the user to tap the screen
> anywhere with the stylus to move on.

Just handle penDownEvent by calling FrmGotoForm to change to the next
form.  Say the penDown is handled, and go on with your program.

If you want to do a timer also to dismiss the form, great.  Set a
timeout in EvtGetEvent, then check to see if the required time has
elapsed when you get a nilEvent.  If so, FrmGotoForm onward.



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