WinCopyRectangle vs. WinDrawBitmap/WinPaintBitmap
"In OS versions before 3.5, it was common practice to render a bitmap in an offscreen
window and then use WinCopyRectangle to draw it on the screen. In version 3.5 and
higher, the preferred method of doing this is to use WinDrawBitmap or WinPaintBitmap."
Why is it the preferred methode ?
I used it together with WinGetBitmap() and WinSetDrawWindow() and my test application
slowed down ~10% compared with the previous used WinCopyRectangl().
Any comments?
Klaus
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