I have an existing game (released) that I would like to add stuff to (like game levels) that can be purchased separately from the game itself. The obvious way to do this is to put the separate stuff in a PDB. However, there are a few things to consider:
Should the PDB use the same creator ID as the app, or a different one? -- if they are the same, it will appear as one app to the user (in the Launcher) and the PDB will be deleted if they delete the app. -- if they are the same, they can be beamed together (which I don't think I want) if the bundled bit is set. -- if they are different, the PDB may show up separately (or it may not if "hidden", but then how would they ever delete it?) -- if they are different, they can't be beamed together unless I write the code to beam self+stuff and add it to the app. Currently I use a reg code to enable an app that has been paid for. I'm not sure I want to have the app deal with 2 reg codes (1 for the app, and one for the added stuff) because just 1 reg code is too much for some users to deal with. So, my question is: for those of you who have done something similar, which strategy did you use and why do think that is the best way to do it? (Or, why do you swear you'll never do it that way again?) TIA, Joe __________________________________________________ Do You Yahoo!? Yahoo! GeoCities - quick and easy web site hosting, just $8.95/month. http://geocities.yahoo.com/ps/info1 -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
