Hi

Well, here is a legal way:

You have two equivalent data bases
with diffent creator ID-s

M.

P.S. Don't forget to share your profit with me ! :-)



-----Original Message-----
From: Michael Glickman [mailto:[EMAIL PROTECTED]]
Sent: Thursday, 29 November 2001 1:56 PM
To: Palm Developer Forum
Subject: RE: Adding a PDB to an app


Hi Joe

I am curious if you can change pdb's creator ID
after is has been beamed. A really dirty
trick, but isn't it what you are after ? :-)

Michael



-----Original Message-----
From: Joe Programmer [mailto:[EMAIL PROTECTED]]
Sent: Thursday, 29 November 2001 9:12 AM
To: Palm Developer Forum
Subject: Adding a PDB to an app


I have an existing game (released) that I would like
to add stuff to (like game levels) that can be
purchased separately from the game itself.  The
obvious way to do this is to put the separate stuff in
a PDB.  However, there are a few things to consider:

Should the PDB use the same creator ID as the app, or
a different one?
-- if they are the same, it will appear as one app to
the user (in the Launcher) and the PDB will be deleted
if they delete the app.
-- if they are the same, they can be beamed together
(which I don't think I want) if the bundled bit is
set.
-- if they are different, the PDB may show up
separately (or it may not if "hidden", but then how
would they ever delete it?)
-- if they are different, they can't be beamed
together unless I write the code to beam self+stuff
and add it to the app.

Currently I use a reg code to enable an app that has
been paid for.  I'm not sure I want to have the app
deal with 2 reg codes (1 for the app, and one for the
added stuff) because just 1 reg code is too much for
some users to deal with.

So, my question is: for those of you who have done
something similar, which strategy did you use and why
do think that is the best way to do it? (Or, why do
you swear you'll never do it that way again?)

TIA,

Joe


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