> Again, what I am looking for is advice about
> strategies for selling game levels in a PDB separately
> from the app that uses them.  Depending on how you do
> it, there are different effects on installing the app,
> beaming the app, registering the app, and registering
> the additional levels.

As far as I understand it, the beaming is irrelevant.
You just want to sell a pdb separately, so that even
a registered user has to buy it before use.

The simplest way is probably having a record of
a special category, that holds a 'cheat number' depending
on both database ID (you just number your appendices
like 1, 2, 3, or give 4-digit names similarly to creatorID)
and either PUN or Rom Serial (depending on whether or not
it is going to be pre-3.5 compatible).

You can also have different creator ID-s (Danny Epstein
just mentioned orphan data bases - this is probably what
you might wish to consider)

M.




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