On Fri, 30 Nov 2001, Adrian Nicolaiev wrote:
> >   i never bothered with midi stuff, cause the API versions are
> >   synchronous (blocking), so, its totally unusable for gaming :P
>
> I like very much your games Aaron...:) Very impressing your techniques...
> Sound between frames... etc... I was just surprised that you never used MIDI
> resources in your games at all. :)

  well, i use midi - but, i do the playback myself, and, for speed i
  re-encode a midi file to a custom resource format which i know how
  to mess with directly :P

> But, what about a new game: "What song is this?" :P [just joking...:)]
> Please, seriously, take a moment to correct PilRC Manual. Yes, it should be:
> -- MIDI ID 1000 "trompette.mid"

  fixed.. :) now says:

===
MIDI ID <ResID.n> <string.s>
Notes:

  This not convert file to midi resource. The .mid file must be Palm Midi
  compliant (see palm documentation for more information)

Example:

  MIDI ID 1000 "trompette.mid"
===

  :)

// az
[EMAIL PROTECTED]
http://www.ardiri.com/


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