Have you tried bitmap window, offscreen window, etc ? It also depends on whether 8bpp or 16bpp graphics is used.
Michael -----Original Message----- From: Robert Purcell [mailto:[EMAIL PROTECTED]] Sent: Friday, 7 December 2001 11:30 AM To: Palm Developer Forum Subject: Sprites (non-corrupting images)? Hi Everyone, I'm trying to find a way to create "sprite" graphics on the Palm. Essentially, I want to create a graphic object that I can move around the screen (and over other bitmaps, etc), that won't require me to redraw the underlying bitmaps, etc. In other words, I don't want this "sprite" to corrupt the image data over which it is moving. For example, on a racing game, I want my car image to move across the road without requiring me to redraw the road over and over again. Right now, I'm using bitmaps and redrawing the portion of the bitmap that gets wiped out when another bitmap moves over it. This process is very slow on the Palm. I would think there should be an easier way to do this. There are many "scrolling" type games out there for the Palm that must do this. Any thoughts/suggestions would be greatly appreciated! Thanks, -Robert __________________________________________________ Do You Yahoo!? Send your FREE holiday greetings online! http://greetings.yahoo.com -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
