Hi Robert,
If you come to PalmSource, be sure to come along to the talk that David Oakley and I will give, which may help to cover some of what you're trying to do :) Its a biiiig topic, and I'm still learning! Regards, Howard. -- Howard Tomlinson - [EMAIL PROTECTED] Games Designer, Astraware Ltd. - http://www.astraware.com/ Games for Palm: http://www.astraware.com/palm/ > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Robert > Purcell > Sent: 07 December 2001 00:30 > To: Palm Developer Forum > Subject: Sprites (non-corrupting images)? > > > Hi Everyone, > > I'm trying to find a way to create "sprite" graphics on the Palm. > Essentially, I want to create a graphic object that I can move > around the screen (and over other bitmaps, etc), that won't require > me to redraw the underlying bitmaps, etc. In other words, I don't > want this "sprite" to corrupt the image data over which it is moving. > For example, on a racing game, I want my car image to move across > the road without requiring me to redraw the road over and over again. > > Right now, I'm using bitmaps and redrawing the portion of the bitmap > that gets wiped out when another bitmap moves over it. This process > is very slow on the Palm. I would think there should be an easier way > to do this. There are many "scrolling" type games out there for the > Palm that must do this. > > Any thoughts/suggestions would be greatly appreciated! > > Thanks, > -Robert > > -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
