Hi Robert,

 If you come to PalmSource, be sure to come along to the talk that
David Oakley and I will give, which may help to cover some of
what you're trying to do :)

 Its a biiiig topic, and I'm still learning!

 Regards,
 
 Howard.

--
Howard Tomlinson - [EMAIL PROTECTED]
Games Designer, Astraware Ltd. - http://www.astraware.com/
Games for Palm: http://www.astraware.com/palm/ 



> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Robert
> Purcell
> Sent: 07 December 2001 00:30
> To: Palm Developer Forum
> Subject: Sprites (non-corrupting images)?
> 
> 
> Hi Everyone,
> 
> I'm trying to find a way to create "sprite" graphics on the Palm.  
> Essentially, I want to create a graphic object that I can move 
> around the screen (and over other bitmaps, etc), that won't require 
> me to redraw the underlying bitmaps, etc.  In other words, I don't 
> want this "sprite" to corrupt the image data over which it is moving.  
> For example, on a racing game, I want my car image to move across 
> the road without requiring me to redraw the road over and over again.
> 
> Right now, I'm using bitmaps and redrawing the portion of the bitmap 
> that gets wiped out when another bitmap moves over it.  This process 
> is very slow on the Palm.  I would think there should be an easier way 
> to do this.  There are many "scrolling" type games out there for the 
> Palm that must do this.
> 
> Any thoughts/suggestions would be greatly appreciated!
> 
> Thanks,
> -Robert
> 
> 

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