Searching Google for "Palm Sprites" turns up: <http://www.palmgamingworld.com/utilities/razor!.shtml>
From there, we can go to the author's home page: <http://www.tilo-christ.de/> and click on "Enter the Realm of the Razor! Framework". Clicking on "The Razor! Framework" and then "FAQ" brings up a page citing: <http://oasis.palm.com/dev/kb/papers/1148.cfm> <http://oasis.palm.com/dev/kb/present/2469.cfm> Hopefully, the framework and the articles will help get you going. -- Keith At 4:30 PM -0800 12/6/01, Robert Purcell wrote: >Hi Everyone, > >I'm trying to find a way to create "sprite" graphics on the Palm. >Essentially, I want to create a graphic object that I can move >around the screen (and over other bitmaps, etc), that won't require >me to redraw the underlying bitmaps, etc. In other words, I don't >want this "sprite" to corrupt the image data over which it is moving. >For example, on a racing game, I want my car image to move across >the road without requiring me to redraw the road over and over again. > >Right now, I'm using bitmaps and redrawing the portion of the bitmap >that gets wiped out when another bitmap moves over it. This process >is very slow on the Palm. I would think there should be an easier way >to do this. There are many "scrolling" type games out there for the >Palm that must do this. > >Any thoughts/suggestions would be greatly appreciated! > >Thanks, >-Robert -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
