Searching Google for "Palm Sprites" turns up:

<http://www.palmgamingworld.com/utilities/razor!.shtml>

 From there, we can go to the author's home page:

<http://www.tilo-christ.de/>

and click on "Enter the Realm of the Razor! Framework".  Clicking on 
"The Razor! Framework" and then "FAQ" brings up a page citing:

<http://oasis.palm.com/dev/kb/papers/1148.cfm>
<http://oasis.palm.com/dev/kb/present/2469.cfm>

Hopefully, the framework and the articles will help get you going.

-- Keith


At 4:30 PM -0800 12/6/01, Robert Purcell wrote:
>Hi Everyone,
>
>I'm trying to find a way to create "sprite" graphics on the Palm. 
>Essentially, I want to create a graphic object that I can move
>around the screen (and over other bitmaps, etc), that won't require
>me to redraw the underlying bitmaps, etc.  In other words, I don't
>want this "sprite" to corrupt the image data over which it is moving. 
>For example, on a racing game, I want my car image to move across
>the road without requiring me to redraw the road over and over again.
>
>Right now, I'm using bitmaps and redrawing the portion of the bitmap
>that gets wiped out when another bitmap moves over it.  This process
>is very slow on the Palm.  I would think there should be an easier way
>to do this.  There are many "scrolling" type games out there for the
>Palm that must do this.
>
>Any thoughts/suggestions would be greatly appreciated!
>
>Thanks,
>-Robert

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