Hmm ...

At 12:02 AM 12/13/01 +0100, you wrote:
>  another tip.. well, heh :) i'll let you figure it out! :) storing
>  bitmaps for each depth takes up a lot of space *g* you'll soon
>  learn the value of the word "look-up table" :)

That's an interesting idea - doing the conversion at runtime. Currently,
I use Python scripts to package my game data at build-time.

I suppose this is really useful for large background tiles, or color sprites
that use a small number of hues, where quantizing looks okay.

I don't know how well this would work for intermediate-sized characters,
like my "Nerds" (~20 pixels high). In 2bpp mode, they're too small to 
look good dithered, but too big to look good with just a color -> 4 grey
lookup. They need manual tweaking to "read" well.

Actually, I wonder how many Palm game programmers are still supporting
2 bit grey, versus 4 bit grey? I like 2bpp because it's fast and it works
on a Palm III. What do others think?

Jaba Adams
Shinyfish Software
http://www.shinyfish.com



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