Hmm ... At 12:02 AM 12/13/01 +0100, you wrote: > another tip.. well, heh :) i'll let you figure it out! :) storing > bitmaps for each depth takes up a lot of space *g* you'll soon > learn the value of the word "look-up table" :)
That's an interesting idea - doing the conversion at runtime. Currently, I use Python scripts to package my game data at build-time. I suppose this is really useful for large background tiles, or color sprites that use a small number of hues, where quantizing looks okay. I don't know how well this would work for intermediate-sized characters, like my "Nerds" (~20 pixels high). In 2bpp mode, they're too small to look good dithered, but too big to look good with just a color -> 4 grey lookup. They need manual tweaking to "read" well. Actually, I wonder how many Palm game programmers are still supporting 2 bit grey, versus 4 bit grey? I like 2bpp because it's fast and it works on a Palm III. What do others think? Jaba Adams Shinyfish Software http://www.shinyfish.com -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
