On 4 bit greyscale devices, it seems like WinDrawChars
(and its cousin WinPaintChars) do not render properly
when the draw window is set to something beside the
screen:

WinSetDrawWindow(someValidHandle);

WinDrawChars("Test",4, 15, 15);


When I do this, nothing shows up. I have the same
problem when trying to set the text color, fore color,
or back color. If it is not the "screen window" then
the changes don't seem to work. They work perfectly
otherwise. Any ideas?



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