Hi WAL,

How often do you check the pen status ?
Do you just have it in the loop, or use a time-out ?

Michael


-----Original Message-----
From: WAL 9000 [mailto:[EMAIL PROTECTED]]
Sent: Saturday, 29 December 2001 9:58 PM
To: Palm Developer Forum
Subject: My game slows down when the pen is held down


Hello,

I am writing an action game that allows both pen and key input. However, 
whenever I hold the stylus down on the screen (or drag it) during the 
game, the frame rate drops noticeably (from ~10 fps down to 6 or 7). If 
I drag the pen on the Graffiti area, it drops to something like 2 frames 
per second!

I originally was using PenMoveEvents to track the stylus, but that was 
even worse than it is now. I currently use a while() loop and 
EvtGetPen() to track the pen (and process the game loop) after receiving 
a PenDownEvent.

Any tips on where the delays are coming from, and how to get rid of them?

Thanks in advance for any clues,
WAL 9000


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