> The shared library does sound cleaner.  However, the details of
function
> dispatch arent hidden from the creator in this approach.  The assembly
in
> the Palm sample apps looks a bit hairy, I'm more of an x86 guy myself.
Is
> that code doing basically the same thing as my structure of function
> pointers?  Further, I've heard the newest version of CW has a library
> wizard.  Does CW take care of the details?  Also, what about
efficiancy, is
> there a noticable difference between the two methods?

The library wizard in CW Palm 8 gives you a dialog where you enter API
names, then it generates your new project with the dispatch table and
library skeleton all setup for it.  The generated code also has some
"non-global" permanent storage logic and support for uninstalling the
library after the last client closes it.  The generated code is similar
to Palm's SampleLib project, but with a lot of cleanup and a header file
with inline functions for opening and closing the library cleanly.

As for efficiency, calling a shared library function involves:

1) system trap
2) table lookup
3) indirect jump

It's not as quick as going through a function pointer, but it isn't
terrible.



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