Does this still happen with Poser 3.4?  People have often reported 
problems with Poser eating up CPU time on Windows.  I never see it 
myself, so I don't know where that eating occurs.  I've always 
suspected the serial emulation code, however.  Poser creates separate 
threads for reading and writing serial data.  Sometimes, those 
threads can get into a situation where they end up making Windows 
calls over and over because those Windows calls keep errorring out. 
Poser 3.4 now should correctly be clearing the error condition, 
allowing those threads to work (and sleep) properly.

-- Keith Rollin
-- Palm OS Emulator engineer


At 11:11 AM -0800 2/19/02, Evan Wise wrote:
>I have also seen something of this in 2k where it will chew up 99% CPU while
>in the background.
>
>To reproduce do the following:
>-start and end a debug session (I use CW)
>-press the Cancel button on the "Please wait" dialog CW pops up (it annoys
>me)
>-you can see POSEr reset in the background
>-continue to code away in CW
>--CPU is pinned (usually)
>--I fix this by doing a soft reset of the emu manually
>
>If this helps the emu folks...
>
>E/.

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