I am using sdk 3.5.

Before I open a file, I try to check whether the file
exsit in my system
---
    fileHandle = FileOpen(0, "game0", CreatorId,
CreatorId, fileModeReadOnly, NULL);

    if(FileError(fileHandle) == 0)
    {
        // file exsit !
    }
---

I try to open a file that has NOT been created on my
system.
However, when my emulator execute error checking
statement

FileError(fileHandle)

it will complain that fileHandle is pointing to a
unallocated chunk of memory.

What is the correct way to check whether the file had
been created before
reading it ?

Thank you.

regards
yccheok


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