For right emulation push you need emulate penDown(not neccesary) and penUp events.


Eli Mandel wrote:
> I would like to emulate a press on a displayed button.
> I have obtained the information regarding the button, filled an EventType
> structure and sent it.
> However, nothing happens. Is there something wrong/missing in the following
> snippet ? Is there a better way to accomplish this ?
> (Note: I am NOT the application running at the time).
> 
>     FrmGetObjectBounds (frmP, objIndex, &Rect);
> 
>     myEvent.eType  =  penDownEvent;
>     myEvent.penDown = true;
>     myEvent.tapCount = 1;
>     myEvent.screenX = Rect.topLeft.x+1;    // just to make sure within
> limits
>     myEvent.screenY = Rect.topLeft.y+1;    //    just to make sure within
> limits
> 
>     EvtAddEventToQueue(myEvent);
> 
> 
> -- Eli Mandel
> 
> 
> 
> 
> 


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