I'm trying to add support for the Handera's 240 x 240 display to my game.
All my forms work properly with the use of VgaFormModify( frmP,
vgaFormModify160To240 ) except for one. The one that doesn't work ends up
being drawn at what looks like double size, and then crashes (in the
emulator). I've also tried removing the call to VgaForModify() completely.
The Form in question appears as if it were being drawn on a 160 x 160 screen
(i.e. It looks like it would normally and is within the boundaries of the
display.)

I also get this error, when that form is drawn at double size - "Ultimate
(1.0) just wrote to memory location 0x00080000, which is in the storage
heap..."

I'm obviously missing something. But I haven't been able to figure out
what's different about that form and the other forms, or what's going wrong.
Any ideas?

Thanks,

Eric
http://www.sniderware.com


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