> I've copied this excerpt from the subhunt code listed > below, but it's not working.
SubHunt uses polling. See the GameMaskKeys and GameUnmaskKeys functions in SubHunt.c. Also look for the call to the KeyCurrentState API in GameStateElapse. -- Danny @ PalmSource -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
