The easiest way I have found is to do a WinDrawChars of the value returned by 
MemHeapFreeBytes in your event loop.

Granted, you are getting the number of bytes free but seeing as the amount of heap on 
a palm is 256KB (on newer devices) you can do some simple math (ie. subtraction) and 
get your answer. Use MemHeapSize if you are truly paranoid...

E/.
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Evan Wise
Sprite Herder
infowave
E: [EMAIL PROTECTED]
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