Hello

It took me quite a while to isolate this problem.
Here is what I did:
I add a bitmap resource to constructor
I change its size to the bmp size
I open my bmp in Window`s "paint"
I cut and paste the bitmap into constructor

I did this to 140 bitmaps. And saw that when I compiled and linked the
project it crashed while in the linking/post linking stage.
I found out that when I click on some of the bmp resources in
constructor they make constructor crash.
It turnes out that out of 140 bmps I cut and paste into constructor,
11 bmps make it crash.
All the bmps are in the same format (256 colors, 0.8 compression,
variable dimentions).

I tried doing almost everything to the pics including pressing "Print
Screen" and re-editing them in a photo editor. But still constructor
crashes.

Thanks in advance
         Godu

I attached one bitmap that crashes




begin 666 Image10.bmp
M0DW.!@```````#X````H````3P```(P````!``$``````) &``#$#@``Q X`
M`````````````````/___P#____________^``#____________^``#_____
M_______^``#____________^``#____Q_______^``#____ ?______^``#_
M__\``/_____^``#___X```_____^``#___P```/____^``#___@>``'____^
M``#__^ _P !____^``#__\!_\8 ?___^``#__X'P?/@'___^``#__P/COPP#
M___^``#__@___]G /__^``#__A___^[P#__^``#__A____<X!__^``#__A__
M__N>`__^``#__A____O/@?_^``#__A____OGP/_^``#__A_____WX/_^``#_
M_!______\'_^``#__!____O[^#_^``#_^#^ __O[_#_^``#_\#_\`'/Y_#_^
M``#_X'___\/Y_C_^``#_X?____/Y_C_^``#_P?____GY_A_^``#_P_____V#
M_Q_^``#_P_____[#_Q_^``#_P_____[C_Q_^``#_P_____[Y_Q_^``#_X___
M__[Y_P_^``#_X?____[Y_P_^``#_\?____[Y_P_^``#_\?____[]_X_^``#_
M\?_____]_8_^``#_\?]_``/]_8_^``#_X?X'__C]_H_^``#_P?____XY_H?^
M``#_P_____L9_P?^``#_@_____N+_P?^``#_!_____WS_\/^``#_#_____WY
M_\'^``#_#_____WY_\'^``#_#_____WX_\'^``#^#_____W\_^#^``#_#___
M__W\_^#^``#_#_____W\_^#^``#_!_____W\__#^``#_A______\__!^``#_
M@______\__!^``#_P___^ #]__!^``#_X___@?P9__A^``#_X__X?_^!__A^
M``#_X?\#___Q__A^``#_X?Q___[\__A^``#_X?____]^?_A^``#_X?____]^
M?_A^``#_X_____]^?_A^``#_P_____]^?_!^``#_P_____]^?_#^``#_P___
M__]^?_#^``#_@_____]^__#^``#_@_____]^_^#^``#_@_____]]_^#^``#_
M@______Y_^'^``#_@______[_\'^``#_P______W_\'^``#_P______/_\'^
M``#_X?____!__\/^``#_X/__\ ?__\?^``#_\'Y_P/___X?^``#_^#_ <___
M_X?^``#_^ __Y____P_^``#__ /_S_[__P_^``#__@#_'\[__Q_^``#__X <
M?]W__A_^``#__^ /_YW__A_^``#___@#_SW__#_^``#___X!_GO__#_^``#_
M__^ _/O_^#_^``#____ ?_?_^#_^``#____@/^?_\'_^``#____X!\__X/_^
M``#____\`]__X/_^``#_____`;__X?_^``#_____@#__P?_^``#_____P'__
MP__^``#_____X'__@__^``#_____X/__@__^``#_____\/__A__^``#_____
M\/__!__^``#_____\/__!__^``#_____\/__#__^``#_____\/__#__^``#_
M____X/__#__^``#_____X/__#__^``#_____X/_^'__^``#_____X?_^'__^
M``#_____X?^_'__^``#_____X?\_#__^``#_____P?S^#__^``#_____P0?_
M#__^``#_____P?__#__^``#_____P?__#__^``#_____P?__#__^``#_____
MP?__#__^``#_____P?__#__^``#_____P?__#__^``#_____P?_^'__^``#_
M____X?_^'__^``#_____X?_^'__^``#_____X?_^'__^``#_____X?_^'__^
M``#_____X/_^'__^``#_____\/_^'__^``#_____\/_^'__^``#_____\/__
M#__^``#_____\/__#__^``#_____^/__#__^``#_____^/__#__^``#_____
M^/__#__^``#_____^'__#__^``#______'__#__^``#______#__#__^``#_
M_____@_^#__^``#______P?\#__^``#______P/X'__^``#______X! /__^
M``#______\ `/__^``#______^ `___^``#_______@#___^``#_______X'
M___^``#____________^``#____________^``#____________^``#_____
@_______^``#____________^``#____________^````
`
end


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