Hello!

I am trying to convince OS5 (Simulator DR12) to do hires 
double-buffering. I create an offscreen Window in 
'nativeFormat', draw to that window, then use 
WinCopyRectangle to copy it to the display window. 
Unfortunately, all drawing operations to that offscreen 
window seem to be taking place in lowres (e.g. WinDrawChar 
paints ugly lowres characters). If I draw directly to the 
display window, everything works as expected.
What am I doing wrong here? I tried
WinSetCoordinateSystem(kCoordinatesNative);
on both the offscreen window and the display window, but to 
no avail. So how do I convince Palm OS that my offscreen 
window has high density?

Cheers,
Tilo




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