Hello! I am trying to convince OS5 (Simulator DR12) to do hires double-buffering. I create an offscreen Window in 'nativeFormat', draw to that window, then use WinCopyRectangle to copy it to the display window. Unfortunately, all drawing operations to that offscreen window seem to be taking place in lowres (e.g. WinDrawChar paints ugly lowres characters). If I draw directly to the display window, everything works as expected. What am I doing wrong here? I tried WinSetCoordinateSystem(kCoordinatesNative); on both the offscreen window and the display window, but to no avail. So how do I convince Palm OS that my offscreen window has high density?
Cheers, Tilo -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
