On Fri, 31 May 2002, Tilo Christ wrote:
> I am trying to convince OS5 (Simulator DR12) to do hires
> double-buffering. I create an offscreen Window in
> 'nativeFormat', draw to that window, then use
> WinCopyRectangle to copy it to the display window.
> Unfortunately, all drawing operations to that offscreen
> window seem to be taking place in lowres (e.g. WinDrawChar
> paints ugly lowres characters). If I draw directly to the
> display window, everything works as expected.
> What am I doing wrong here? I tried
> WinSetCoordinateSystem(kCoordinatesNative);
> on both the offscreen window and the display window, but to
> no avail. So how do I convince Palm OS that my offscreen
> window has high density?

  BmpCreateV3 --> setting density to kDensityDouble (or so)

  we got it working a while back - but, i dont recall exactly
  how :P heh.. at least, i dont have the sources right here to
  help

// az
[EMAIL PROTECTED]
http://www.ardiri.com/


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