On Fri, 31 May 2002, Tilo Christ wrote: > I am trying to convince OS5 (Simulator DR12) to do hires > double-buffering. I create an offscreen Window in > 'nativeFormat', draw to that window, then use > WinCopyRectangle to copy it to the display window. > Unfortunately, all drawing operations to that offscreen > window seem to be taking place in lowres (e.g. WinDrawChar > paints ugly lowres characters). If I draw directly to the > display window, everything works as expected. > What am I doing wrong here? I tried > WinSetCoordinateSystem(kCoordinatesNative); > on both the offscreen window and the display window, but to > no avail. So how do I convince Palm OS that my offscreen > window has high density?
BmpCreateV3 --> setting density to kDensityDouble (or so) we got it working a while back - but, i dont recall exactly how :P heh.. at least, i dont have the sources right here to help // az [EMAIL PROTECTED] http://www.ardiri.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
