On Tue, 11 Jun 2002, Richard Coutts wrote:
> I posted the same question a few weeks ago, though in a more general way.
> Alex Gusev replied and gave me some code that I plugged in and it worked
> great. (#2 was what was given as the answer, so I suspect that's your best
> route.)

  problem is, #2 doesn't allow you to detect if a key is being held down
  :) so, if your looking at detecting button presses for gaming, you are
  better off using option #1.. look at the sdk for samples (reptiods)

// az
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