Hello

Has anyone tried native programming on simulator?

Now we can pass a structure of parameters to the native code as
userdata.

I want to pass a number of buffers to the code.
So I declare

struct s1
{
        long *v1;
        long *v2;
};

in my palm program.

Also I have to access this structure in my dll, so i use this
declaration.
But if i try to access *v1 in dll then simulator crashes.

If i declare it
struct s1
{
        long v1[5];
        long v2[1];
};

Then I can acess v1[0], v1[1] etc.

Does that mean I have to declare all my buffers as arrays?

But I have huge buffers so can be declared on stack.

Can anyone help?

Regards
Salil

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