Hi! > I've started working on some new (graphically > intensive) projects geared towards OS 5. As I > understand it, direct access to the Palm OS internal > data structures is more or less prohibited. That's > fine, but is there any way to directly access screen > memory? I'm not sure of how best to make this work > (maybe it could be done through native ARM code, which > would be fine)... Access to internal structures has always been discouraged, even in earlier OS versions, but has any game developer ever cared ;-) At least on the OS5 simulator, BmpGetBits(WinGetBitmap(WinGetDisplayWindow())), and then directly accessing the memory at that address works perfectly well.
Cheers, Tilo -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
