Hi!

> I've started working on some new (graphically
> intensive) projects geared towards OS 5. As I
> understand it, direct access to the Palm OS internal
> data structures is more or less prohibited. That's
> fine, but is there any way to directly access screen
> memory? I'm not sure of how best to make this work
> (maybe it could be done through native ARM code, which
> would be fine)...
Access to internal structures has always been discouraged, 
even in earlier OS versions, but has any game developer ever 
cared ;-)
At least on the OS5 simulator, 
BmpGetBits(WinGetBitmap(WinGetDisplayWindow())), and then 
directly accessing the memory at that address works 
perfectly well.

Cheers,
Tilo



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