> More like 80x64. I'm safe. :) Though this brings up a larger issue. If you're using 80x64 images, might you not be better off converting them to Palm bitmap format? I'm not sure what your app is (obviously if it's a picture viewer, just ignore me), but if it's a game or something, and you only have a small # of images, you'll get much better performance using a native (and non-lossy) format.
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