Why don't you just have it respond to the menu with an
alert or something like that?  In your event handler:

case menuEvent:
   FrmAlert(AboutGameAlert);
   break;

something along those lines, maybe?  You could get
away with not using a menu per se, but you could still
get all the info you needed to communicate
communicated(within reason, of course...*s*)

-Craig


--- Paulyplops <[EMAIL PROTECTED]> wrote:
> I have written a simple game that does not warrent a
> complete menu, 
> however I would like to display an about box and
> some help...
> 
> How do I respond to the user tapping on the
> silk-screen menu button? 
> Can I do this without explicitly testing the
> pen-down position?
> The menuOpenEvent looks good but never seems to
> arrive.
> 
> Paul
> 
> 
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