Why don't you just have it respond to the menu with an alert or something like that? In your event handler:
case menuEvent: FrmAlert(AboutGameAlert); break; something along those lines, maybe? You could get away with not using a menu per se, but you could still get all the info you needed to communicate communicated(within reason, of course...*s*) -Craig --- Paulyplops <[EMAIL PROTECTED]> wrote: > I have written a simple game that does not warrent a > complete menu, > however I would like to display an about box and > some help... > > How do I respond to the user tapping on the > silk-screen menu button? > Can I do this without explicitly testing the > pen-down position? > The menuOpenEvent looks good but never seems to > arrive. > > Paul > > > -- > For information on using the Palm Developer Forums, > or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
