Quoting Steve Mann <[EMAIL PROTECTED]>:
> 
> I remember something like that from a long time ago. If I remember 
> correctly, there's a piece of initialization code (the shared library 
> perhaps?) that requires that you be on a real device. Just a wild 
> guess.
> 
> Are you able to trace the code and pinpoint where the problem happens?

Unfortunately it happens on the real device as well. Its driving me nuts. I've 
tried setting breakpoints in the code but none of them are hit, it seems to be 
a problem that happens as soon as the app loads.

Steve



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