Hi Alan,
> Try:
> 
>     eventP->data.ctlRepeat.time += SysTicksPerSecond() / 5;
> 
> This adds .2 second delay between repeats.  Note that the fast repeating you
> are experiencing only happens in the emulator, not on a real device.

Wow, that works - just great, thank you!
I interpreted the reference as time is just a info and therefore a
output var. But that's much better - sounds like this is official, does
it work in all versions?

Bye,
Christian


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