Hi Todd,
I am the author of Razor, so my views might be slightly biased :-)
> Anyone here use Razor?  
Until now I have seen three games in various stages of development. I
also have plenty of reports from people who got it to compile on various
platforms (PRC-Tools, CW6, CW8; Linux, Windows, Mac). New versions
always prompt plenty of downloads (0.75 is out since Sunday and has
received around 400 downloads until today).
> Is it any good?
Plenty good :-)
> Bugs?
All known bugs are listed on the Sourceforge bugtracker for the Razor
project at
http://sourceforge.net/projects/razor-engine/  
> Limitations?
Support for color resolutions higher than 8 bit is limited. OS5 support
is in the works but not there yet. Some functionality that folks have
requested, and that is still missing: Palette support (coming real soon,
now that I found the undocumented BITMAPPALETTE parameter in PilRC);
generic collision detection facility (very hard to design, I am not sure
if it would really make anybody happy).

If you have any more questions, just ask :-)

Tilo

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