Am Fre, 2002-09-20 um 00.40 schrieb Palm Guy: Hi,
> stuff I found on the web. There has to be a simple solution to this - Palm > game authors must use this all the time. So, who can recommend a good, > simple, hopefully inexpensive program/utility that will let me open my 8 bit > color image, easily convert this to 4 bit grayscale, then save it as a new > image? In the same way you define 4bpp images with Constructor, you can do it with pilrc. Use a bitmap family and just use the colour image as grayscale one and pilrc will adjust the colors (probably not perfectly either). > I also noticed that PilRC allows you to specify a transparent color for 8 > bit color images and for bitmap families. It appears that this is not useful > for 4 bit mode. Is it really the case that I must go back to using a > separate mask image to achieve image transparency in 4 bit drawing mode? Or > is it still possible somehow to specify a trnsparent gray level? IIRC it is not possible. You could of course patch pilrc to include the transparency information for grayscale, too. I did this once and IIRC it worked, though I am not sure how much this is compatible for all devices 8-) Daniel Seifert -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
