I've never used KeySetMask. If I don't want the standard behaviour of 
the hard keays I catch them before I call SysHandleEvent.

Henk

kcorey wrote:

> I have a question for everyone else though...is anyone else trying to
> mask the hard keys at the bottom of the screen?
> 
> I my game, I use KeySetMask to mask out those keys from generating
> events so that the user can use them to control the action.


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