> I disagree almost 100%. :) I can't imagine not reusing code, I use the POL > C++ class library to write OOP Palm code, I use MagicDraw (not Rational > Rose) to design practically all my programs, operator overloading is indeed > used and useful in modern C++ programming (in POL, for example, you overload > the insertion and extraction operators), templates let you write write > classes that don't rely on global variables, and I use multiple inheritance > an average of about once per project. > > It's clear that your experience with C++ is very different from mine.
its all about programming style too :) you can write some shocker code in C++ (as you can do in C) - and, not truely understand what you are working with and how to use it to its maximum effect. it is also an issue of personal preference too :) i *love* poking bits and getting into things i am not allowed to *g* for what it is worth, when i program C, i program in an OO way anyhow - so, i doubt the results would be that beneficial if i moved over to C++ i dont use globals, and, i abstract as much as i can for re-use :) i dont get the benefit of operator overloading - but, hell :) its nice to see your code work hard sometimes *g* pointers are fun. but seriously, when i started palm programming (early 99) - C++ surely wasn't an option :) i was more familar with C - and, it has stuck. it works, and i have no problem with it; and, i dont like flame-wars :) i just have too much coding to do *g* -- Aaron Ardiri CEO - CTO Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
