> I disagree almost 100%. :) I can't imagine not reusing code, I use the POL
> C++ class library to write OOP Palm code, I use MagicDraw (not Rational
> Rose) to design practically all my programs, operator overloading is
indeed
> used and useful in modern C++ programming (in POL, for example, you
overload
> the insertion and extraction operators), templates let you write write
> classes that don't rely on global variables, and I use multiple
inheritance
> an average of about once per project.
>
> It's clear that your experience with C++ is very different from mine.

its all about programming style too :)

you can write some shocker code in C++ (as you can do in C) - and, not
truely understand what you are working with and how to use it to its
maximum effect.

it is also an issue of personal preference too :) i *love* poking bits
and getting into things i am not allowed to *g* for what it is worth,
when i program C, i program in an OO way anyhow - so, i doubt the results
would be that beneficial if i moved over to C++

i dont use globals, and, i abstract as much as i can for re-use :) i dont
get the benefit of operator overloading - but, hell :) its nice to see
your code work hard sometimes *g* pointers are fun.

but seriously, when i started palm programming (early 99) - C++ surely
wasn't an option :) i was more familar with C - and, it has stuck. it
works, and i have no problem with it; and, i dont like flame-wars :) i
just have too much coding to do *g*

--
Aaron Ardiri
CEO - CTO
Mobile Wizardry
http://www.mobilewizardry.com/


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