> I am having an interesting transparency problem when I run my
> application on the new Tungsten T device.

Me too.

> I have certain bitmaps that use (255,0,255) as a transparency
> color. On the TT (which I got yesterday), the transparent color is
> actually painted over whatever is below it! While this creates some
> interesting visuals, it is not quite what I'm looking for..:)

I too got my TT yesterday.  This is my first color device so this is great!!!

When I put my device into 16-bit mode my icons treat the transparent color as
transparent but inverts the black and inverts the white when selected.  My
icons are all double density.

> This problem does not occur in the OS 5 simulator (debug or release
> roms) or any color OS 4.x devices. 

It worked for me too on the Simulator.

> Has anyone else encountered this problem? 
> 
> Some additional info:
> -I am not using any double density bitmaps
> -All my bitmaps are 16bit. 
> -My app only runs on 16bit or higher color devices. 
> 
> My guess here is that the blitter that scales the single density
> bitmaps does not properly handle the transparency. Since I paint into
> an offscreen window (using nativeFormat) first - perhaps my window
> type is wrong? 
> 
> Any ideas would be most appreciated..

Sorry no ideas.

Mike

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