> I am having an interesting transparency problem when I run my > application on the new Tungsten T device.
Me too. > I have certain bitmaps that use (255,0,255) as a transparency > color. On the TT (which I got yesterday), the transparent color is > actually painted over whatever is below it! While this creates some > interesting visuals, it is not quite what I'm looking for..:) I too got my TT yesterday. This is my first color device so this is great!!! When I put my device into 16-bit mode my icons treat the transparent color as transparent but inverts the black and inverts the white when selected. My icons are all double density. > This problem does not occur in the OS 5 simulator (debug or release > roms) or any color OS 4.x devices. It worked for me too on the Simulator. > Has anyone else encountered this problem? > > Some additional info: > -I am not using any double density bitmaps > -All my bitmaps are 16bit. > -My app only runs on 16bit or higher color devices. > > My guess here is that the blitter that scales the single density > bitmaps does not properly handle the transparency. Since I paint into > an offscreen window (using nativeFormat) first - perhaps my window > type is wrong? > > Any ideas would be most appreciated.. Sorry no ideas. Mike __________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
