OK, through quite a lot of testing, I now have it working.

It seems that the tool that I was using to create the DD fonts, it was
setting ascent and descent to zero, causing me some problems. (since I use
those numbers to paint data).

So if anyone was following the thread and was wondering how it all worked,
I'll be more than happy to reply with a solution.

In summary, it was a collection of custom made DD fonts being embedded into
a PDB (NOT a prc) - which made it a little more interesting. and being able
to be loaded on a DD screen via an off-screen window.

thanks - bill
>
> It seems this may be the root of my HD font problems.
> How do I create a double-density off-screen window? (by using 320x320
> diminsions?)
>
> I typically create an off screen window by calling:
> WinCreateOffscreenWindow( width, height, format, error );
> currently this is called with the values returned from the screen
diminsions
> that I desire to paint (e.g. WinCreateOffScreenWindow(160, 100,
> genericFormat, &error) )
> How do I ensure that this is double-density?
> thanks - bill
>
>
>
>
>



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